top of page
IMG_1526%20(1)_edited.jpg

āhua

2018

individual project

The Brief

The design challenge was to creatively exploit a dialogue between digital design and a manufacturing process. Simulations will output a functional product to be 3D printed by combining a soft particle simulation with a rigid body, as well as using physical forces to shape the product.

204 P3 Render bowl animation WO cylinder

The partnership between computer and designer meant that a controlled, yet serendipitous form could be modelled. 

digital fabrication

experimentation

IMG_20181016_145439.jpg
IMG_20181016_145420.jpg
IMG_20181016_145721.jpg

SIMULATION

The simulation was conducted in MAYA.

 

It includes the use of water and a conical cylinder mould.

process_edited.jpg





A rotational motion field was added to the scene which produced the whirl-pool effect.

refinment

43771651_1383154498485165_43043395030503
43851523_1862686200453005_21287327828583

Using MeshMixer to cut the outer-splash off and refine the more immediate form



Rhino was used to soften the curvature of the bowl's contour.

IMG_20181014_123647_edited.jpg

3D printed in two parts using a wood filament

craft

IMG_20181015_190611_edited.jpg

The print is then cleaned and sanded smooth

IMG_20181015_190601_edited.jpg
IMG_20181015_201554_edited.jpg

The two halves are glued together and the gap is sealed with wood putty

 A wood stain is rubbed in to highlight the bowl's details.

final

published

Victoria University of Wellington 2020 Faculty of Architecture and Design Undergraduate Handbook

.  .  .  .  .  .  .  .  .

IMG_1528%20(1)_edited.jpg
Awarau1.jpg
Product_Jess Meadosw_Arawaru_Image1.jpg
bottom of page